Mortal Kombat 11: Aftermath game Hitting more than a year after launch the big patch to coincide with the release of Mortal Kombat 11 aftermath is exactly the kind of shot in the arm that MK 11 needs to keep going strong in its second year there are new stages friendships for every character a plethora of big-time balance changes that shakeup.
The meta stage fatalities quality of life improvements and more the best part is all of that is free you don’t need the $40 aftermath expansion to experience any of it which makes the value of the actual expansion.
itself a bit questionable don’t get me wrong what little content aftermath offers is great the three-hour campaign is a worthy epilogue to the main Mortal Kombat xi story and the trio of new characters.
Fujin Shiva and Robocop are all interesting in their own ways though some are more interesting than others no matter how you slice it there’s just not much meat on aftermaths bones when you compare it to most expansions.
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Mortal Kombat 11: Aftermath Available ON
|Available ON||PlayStation 4, Google Stadia and Nintendo Switch|
After Matt’s campaign picks up right where Mortal Kombat 11 leaves off and takes us on a predictable but enjoyable and action-packed side story that inserts all the tongues DLC characters easily the best part of the whole aftermath campaign is actor Mortal Kombat 11: Aftermath Carey Hiroyuki Takaya as Shang Tsung who along with stealing Souls also steals every single scene that he’s in then trust that we have a shared interest in breaking Chronica stranglehold on our destiny.
it should be obvious to any MK fan that Shang Tsung is not to be trusted but the way Tagawa and the writing play with that expectation are delightful few characters are a smug and smarmy as Shang Tsung and Tagawa is able to convey that masterfully not just with his voice but also one of the best shit-eating grin.
I have ever seen apart from Tagawa performance everything else is business as usual for another all story mode with the exception of it being over in just about three hours or so there are tons of well-choreographed fight scenes smart integration of gameplay that forces you to learn characters that you might otherwise not play and a couple of head-
scratching moments of questionable logic as Shang Tsung Nightwolf and Fujin attempt to pull off a time-travel heist still if you’re able to turn your brain off and just enjoy the ride it takes you on aftermaths campaign is a good time for as long as it lasts.
In addition to serving a mini-campaign aftermath also doubles as a mini character pack the three characters it adds to the roster are Fujian the god of wind making his first appearance in immoral combat games since mortal kombat armageddon 14 years ago Shiva the forearms show Khan Queen last playable in Mortal Kombat 9 2011 and Robocop whose voice and facial capture.
Mortal Kombat 11: Aftermath Reviewed ON
|Reviewed ON||Pc, Xbox, one x|
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when you do actually see his face it’s actually performed by the man himself Peter Weller the Robocop program phase 2 Robocop is no doubt the most prolific of the pack but unfortunately, he’s also the least interesting fighter his basic move set feels very plain just about every special movie has felt like.
it’s been done before and overall his playstyle just isn’t one that’s very fun to play that said he’s a very effective zoner with what is probably the best low projectile in MK 11 so.
if you like characters that hang back and bombard your opponents with the constant barrage of bullets bombs and missiles Robocop was custom-made for you she’ve on the other hand is a blast she’s an absolute bruiser with extremely satisfying combos that make me feel like I’ve hit my opponent a thousand times by the time I’m done.
she’s a close-range powerhouse with a nice variety of play styles in her three competitive variations her first variation gives her the ability to alter the landing spot of our iconic teleport stop for some risky mind games the second focus is almost entirely on combo damage and the third is a mix-up machine with overheads lows and command grabs in stark contrast to Robocop virtually everything that Mortal Kombat 11: Aftermath.
Mortal Kombat 11: Aftermath Rating
|Rating||7 / 10|
Fujin does is completely unique – nothing about him is conventional from his ability to run on air to his weird launching tornado that requires you to actually manually direct it to his unique slide that can be used to slip under projectiles that either start a combo or hit with an extremely satisfying crushing blow.
it’s kind of a bummer that currently the only way to get any of them is to buy the $40 aftermath package whereas all the other DLC characters are available for $6 apiece hopefully somewhere down the line Heather on will offer the option to buy these characters.
Alucard or at the very least as part of a new reasonably priced combat pack separate from the aftermath campaign because she even Fujin especially are great additions to the roster even Robocop despite being a bit boring to play is still fun to see in action.
aftermath feels like two disparate DLC packs fused together into one a short but sweet single-player expansion with the scene-stealing Shang Tsung and half of a combat pack worth of characters two of those three characters.
Vucinic Eva is excellent distinctive fighters while Robocop is just okay due to his derivative move set he looks and sounds awesome at least alone and appropriately priced these two pieces of DLC would be great bundled together at a steep $40 so aftermath is a harder recommendation for more mortal combat aftermath check out the first minutes of the game along with every friendship in the new patch and for everything else
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